Attack 1 : Nightmare Power Once per turn, if this pokemon is targetted with a damaging enemy move, you can flip a coin. If head, this pokemon doesn't get damaged from an enemy attack.
Attack 2 : Nightmare Beam This move does 150 damage if the target is a Normal type, a Fairy type or an Electric type. This pokemon can't attack your next turn if this move is used.
Comments : This is The bat king, Antasma. He can use his powers to trap you in a nightmare
Illustrator : TheGreatKingBoo_
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