Attack 1 : Repair At the end of every turn, If your active Pokemon is a Steel type, heal 30 HP for every electric energy attached to Dr Alphys. (You may use this move while Dr Alphys is on your bench.)
Attack 2 : Machine You can choose to do 30 more damage, or heal 30 HP from Dr Alphys.
Comments : "H-hey, I've done research about this!"
Illustrator : Toby Fox
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