Attack 1 : Build Gundam Flip a coin. If heads, Keroro builds a Gundam that does 10 damage per turn for five turns. After the five turns, the Gundam breaks and Keroro cannot move for one turn.
Attack 2 : Run away!!! Flip a coin. If tails, Keroro successfully runs away. Then replace Keroro with any ARMPIT Platoon member.
Illustrator : By Mine Yoshizuki
MyPokeCard.com is a funny site to design your own pokemon card, vote for the best pokemon cards and create pokemon colorings