Creation Date : 14 August 2011
Name : Orochimaru
Type : Darkness
Attack 1 : Eight Branches
Whenever Orochimaru would be knocked out by damage, flip a coin. If heads, your opponent draws no prizes and Orochimaru stays in play as your active Pokemon. Remove 5 damage counters from it.
Attack 2 : Kusanagi
At the end of your opponent' next turn, put 2 damage counters on the defending Pokemon.