Attack 1 : Heal Heals the choosen target. Removes all poison and paralyzing effects. When playing red it costs one fire energy, when playing blue one water energy.
Attack 2 : Syringe gun For every base energy attached to the attack, the damage increases by 10. This effect can be stacked up to 70.
Comments : The Medic considers healing a generally unintended side effect of satisfying his own morbid curiosity.
Illustrator : Roos-Skywalker
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