Attack 1 : Charge up Flip a coin. If heads, you will gain a tick. If tails, you will gain TWO ticks. Also, if it's heads, flip the coin again. If tails, your enemy can't attack on the next turn. Be careful. Every time you use this move, this tank will lose 5 HP.
Attack 2 : Shoot For every tick you have NOT used, add 100. For every tick you have used, add 25. If the total damage is over 100, take 5 damage.
Comments : If you're an expert, this is a MUST! The only drawback is the retreat cost.
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