Attack 1 : glare the defending pokemon is now paralyzed for 2 turns. each turn, slenderman drains 20 hp from the defending pokemin, and heals that amount to itself. the drain of the hp lasts for the entire battle.
Attack 2 : static the defending pokemon is now effected by all status effects for the entire battle.
Comments : he carefully picks out his prey, follows it and then, the moment you see him, you're already dead.
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